My work is all about real, unreal, and dynamic.
Polysketch is my techinique and was born in 2013 when I worked on my personal style that could merge my two great passions: digital sculpture and concept art.
The artworks sculpted with this technique, whose main feature is the strong dynamism and the sensation of movement that is felt when observing the works.
The subjects, inspired by the imagery of the world of games or graphic novels, are instinctively represented as gestures.