It's about 20 years now since I started learning computer graphics, and I have done everything from creating digital environments, hard surface modeling, look development to today, where I create 3D motion design, TV commercials and NFTs. My career had lots of different aspects. An environment I created for a short film won the Award of Excellence on 3dtotal.com back in 2014. As I learned and progressed, I took on the responsibilities of a CG creative director. I was nominated and awarded winner in several festivals and was invited to jury at the WINA festival in 2020. In recent years, I also focused a bit more on generation of fractals and growth motion. While it may seem abstract, but the idea of growing and patterns has always fascinated me and it is one of the main driving factors that has lead me to becoming not only a digital artist, but also a toolmaker. This is possible in part, due to my journey into Houdini since 2017 , and developing the tool called GrowInfinite. As a result I've been mentioned in Houdini 19 reel and Houdini world building reel! Also in 2021 Sep had an interview with 3d world magazine to share the process of what is going to happen when you are aiming a problem to be solved using procedural methods.

Beside all these I have lots of stories to be told...